New Art and Dual Arms Coding

2010-07-19 19:41:24 by RPGsrok

I uploaded some new art for your enjoyment. Larger version on the art portal here: http://www.newgrounds.com/art/view/rpg srok/shipuu-jinrai
Inspired somewhat by a kickass song from the Oboro Muramasa (aka Muramasa: the Demon Blade) soundtrack. If you have any advice, especially technique wise, please let me know what you think.

In other news, I uploaded a new version of Dual Arms Verbatim Part 1 which includes subs and concept art. Since NG takes its time with these updates, the new version may not be running yet, but the subs certainly are, so check it out if you haven't already! http://www.newgrounds.com/portal/view/
539826

However... The addition of subtitles has made the code I was going to use for a pause button kinda worthless because since the subs are a bunch of movie clips, they don't pause when the rest of the movie does. If there's any kind soul out there who could offer some advice on a solution (or if there is a solution at all...) please pm or comment. Thx in advance, hope u enjoy the pic!

New Art and Dual Arms Coding


Comments

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falarinxfalarinx

2010-07-19 23:07:05

I don't know a lot about Flash, nor do I have access to it on my home computer. So as for that is concerned, I hope you can resolve your problem. Just take my suggestions with a grain of salt, as I don't have enough experience to know whether they are feasible or not.

It depends on how and when the subtitles are displayed. Usually, I think, subtitles are displayed sentence by sentence (or a design similar to that). Perhaps if it were possible to make the subtitles display word by word. I imagine (depending on the way you go about it) it would be difficult. Of course that is probably not very effective. Maybe if you could get the subtitle to pause when the button is paused. This would probably involve some sort of coding of which I am unaware of.


flyingmonkey456flyingmonkey456

2010-07-20 01:47:59

Put the equivalent of this in the subtitles MC:

if(Paused == true)
{
stop();
}else if(Paused == false)
{
play();
}

Tell me how it works.

RPGsrok responds:

Putting the actionscript on a frame within the mc had no effect. Putting the actionscript on the mc itself yielded the message "statement must appear within on/onClipEvent handler" with the source tagged as the first line of the code. Any ideas on what to do with that?


flyingmonkey456flyingmonkey456

2010-07-24 08:16:49

Sorry about that, you apparently know less about ActionScript than I had assumed. Here's the complete code:

onClipEvent(enterFrame)
{
if(Paused == true)
{
stop();
}else if(Paused == false)
{
play();
}
}


HildebrandtHildebrandt

2010-08-11 11:39:05

I am really sorry for giving you a shitty review for your last flash film, because obviously, you know how to draw, your art-stuff is really good. As I said, make something shorter.

RPGsrok responds:

Well, hey, you're entitled to your opinion either way. Though I'm glad you liked the art.

Honestly, I think a lot of people had no problems with the length of Verbatim, (they had other complaints ^^) and although Part 2 is likely to be shorter, it's still a pretty long work. It will have more action in it, and I'd be curious to see if you like it any better for that. And if you don't, I guess it's just not your thing - nothin' for me to do about it. Still, (if I ever have the good fortune to finish it) I'd appreciate hearing your thoughts on the second part, for better or worse. Mind if I message you when(/if) it comes out?