For the last month, I've been laying the groundwork for my newest animation project, Kanon Rock. It follows a modern Conductor, devoted to emotion, constrained by tradition, and guided by the spirit of an ancient composer to reach past the verbatim notes and tap at the heart of music, by imbuing Canon in D with the essence of Rock.
I'm pushing myself like never before; a crew of 5 animators, a dedicated original composer and live instruments to record, and a 5 minute finished work in the next year are among my goals (and almost all the relevant players have been contacted) - but the most exciting new thing Kanon Rock will do is give you the chance to participate in the film's creation!
For the first time, I'm pitching Kanon Rock via Kickstarter, and that means that anyone can their name attached to a new original animation, and have exclusive access to special surveys that will affect the course of the film's production. If you can spare $10, you can download the finished film months before it premieres on NG and youtube! And if the notion appeals to you, we're also offering the chance to have yourself animated in the film as an audience member, or even a musician in the orchestra!
We've raised over $1000 so far, and assigned 7 of the 25 animated Musician positions, but there's still a long way to go. The video above gives more information, and if you have any comments or questions I'd love to hear them. I hope it's a project that captures your imagination.
Sure has been awhile - the only thing more amazing than my return to this site is how very familiar it still feels. (And the only thing more amazing than that would be if anyone actually reads the posts now!)
A year or two of college has kept me busy, and left me with a few good pieces of work that'll be uploaded in the next week. The first of which, a new art piece, I've posted here http://www.newgrounds.com/art/view/rpgsrok/grass -vultures-the-market and the rest are coming soon! My humble new website, www.nicholasdobkin.wordpress.com, also hosts my latest art and films, so by all means, check it out!
Keep an eye out - Newgrounds will always be where I started, and I'm back and ready for more!
About a month ago, I realized I'd gone a whole year without uploading to the portal. Couldn't be helped, the projects I'd been working on are long and arduous pieces to finish. But to celebrate (and get experience with the wonderful new system put in place by) the Redesign's going through, I took it upon myself to upload an old animation that had somehow never made it to NG. I redid the animation (and tried to redo the audio to lesser success - mics everywhere still hate me), but hopefully you'll find something to like.
In the next month, I'll be trying to finish up a school project, after which I'll be putting my utmost once more into getting Dual Arms Verbatim Part 2 (yes it still exists) into actual production. I don't wanna promise a release this year, but you can be sure screens will be shared before the year is out - just as surely as i am NEVER starting a project this long on my own again =D
Many thanks and congratulations to Tom and the others on getting the site redone, and here's to a year of better submissions from us all!
You like Tales of Legendia? You... never heard of it? Well it's the best and worst of JRPGs... That is, it has some of the best music I've ever heard, and the worst of everything else. You wanna know the juicy details?
There's some animation, but not enough to warrant an NG version. Hopefully you gamers out there find some enjoyment in this rant o' mine. XD
TELL ME HOW IT SUX, here or @Densetsu_VII on twitter
much thx =D
My latest project, Dual Arms Verbatim Part 2 (Part 1 here) is finally moving forward. Part of the pre-production consisted of rewriting the original (2 year old) script, and in so doing I've found myself in need of some voice actors for a few minor parts.
They aren't just extras per se. The parts are minor in the sense that these people aren't given names in the plot and have less screen time, but they have several lines and are significant to the plot's progression. I'll attempt to describe the roles and give audition lines below.
The first part is that of Falgyur. He's a member of the government who's been ignored by the higher ups and is dissatisfied with his position. Aware of the corruption and double sided nature of his government's actions, he's agreed to work with the Union rebels, assisting in a small plan in return for passage out of Ihrziel. (He makes a short appearance in the first part as a man in the back of the High Consul's viewing box - he walks out as Araine enters.) Once completely honest and upright, he's become colder, disillusioned at the realities of the world and the bad memories its left upon him. His good nature is still within him, but is but a trace of what it once was.
This first line is spoken with semi-cautious gratitude. You're speaking to an agent of the rebellion who you are helping, but are still suspicious of.
"Hey... I- I just wanted to say, thanks again, for doing this. I really need to get outta here."
This line said at the request of the rebel to say when the enemies she awaits have come.
The second part is that of a Tourist Guide. Though it sounds like less of a role, it involves more lines. The script need not assume a male or female for this part, so if you feel you can sell the role give it a shot. This guide is very versed, comfortable in their role, having done it a few years. The helpful sort, takes a sort of subdued joy in his/her work, used to dealing with tourists and the sort who'd be sure to calmly help you out if you were lost or had a question.
The first line would be heard as background speech in the movie. No need to be spectacularly enthusiastic, but don't just drone on in a monotone. (Don't worry about the pronunciations of words for now - just say it smoothly - I'll correct you if needed when I send over the script).
"The crystals you see lining the Ivaneir Crevice walls are indeed Yaetherium, similar to that used in the Yaetherisque sculpting competitions held at the Kairvos Stadium which you can just make out in the distance to the left."
This second line is you just helping out someone you think is in the wrong place (because of two places' names sounding similar) - you're earnest, understanding, generally helpful.
"Hey, don't worry pal. In the old Ihrzielan there's a big distinction, but the romanized names are practically the same. It's nothin' to get excited over! Even the other Ihrzielotts get it mixed up! "
In addition to these I do need some extras, for two scenes. First is in a plaza of sorts, with tourists and people just seeing the sights, hanging out on dates and such. Second in basically a café, into which someone bearing advanced weapons just bursts in. I need the screams and exclamations of the people as they run off in a panic. You're free to make up whatever lines you feel like (not just expletives please) and I can basically guarantee that if your sound quality is good and the lines vaguely fit the situation, they will be used.
Feel free to audition for multiple roles. If you have any questions or if you're interested in helping with animation on this project (when the time for that comes), feel free to comment here, pm or email me at the audition address. PM me with a link to your audition or send auditions in mp3 format to email@example.com with "Dual Arms" in the subject line. Auditions should be in no later than December 1st (the sooner the better of course), though if you really need a bit more time when that comes rolling around, pm me on the deadline and send your submission by asap.
I uploaded some new art for your enjoyment. Larger version on the art portal here: http://www.newgrounds.com/art/view/rpg srok/shipuu-jinrai
Inspired somewhat by a kickass song from the Oboro Muramasa (aka Muramasa: the Demon Blade) soundtrack. If you have any advice, especially technique wise, please let me know what you think.
In other news, I uploaded a new version of Dual Arms Verbatim Part 1 which includes subs and concept art. Since NG takes its time with these updates, the new version may not be running yet, but the subs certainly are, so check it out if you haven't already! http://www.newgrounds.com/portal/view/
However... The addition of subtitles has made the code I was going to use for a pause button kinda worthless because since the subs are a bunch of movie clips, they don't pause when the rest of the movie does. If there's any kind soul out there who could offer some advice on a solution (or if there is a solution at all...) please pm or comment. Thx in advance, hope u enjoy the pic!
After 2 and a half years of work, I've finally completed my fourteen minute masterpiece Dual Arms Verbatim. If your in the mood for a sci-fi story about espionage and deception in a world of rising and falling snow, please have a look and tell me what you think.
The consensus seems to be that the story's a touch convoluted and some of the sound needs work (if anyone knows how to code subtitles, I'd really appreciate it if you could enlighten me) but many people have enjoyed the world itself, and I hope you guys will too. Enjoy!
What do you guys think of this bird? Any criticism you have on my painting (style, subject, or otherwise) would be greatly appreciated. Hope you like it tho, happy new year. XD
(PS: Large version here: http://www.newgrounds.com/art/view/rpg srok/kestrel-at-dawn)
It's been some months since my last post and a lot of things have changed with respect to my latest movie and my user-page. I'll adress the changes one by one.
So, the user page. I made a new image for myself to replace one of significantly less skill I made sometime last year. Anyone who's played Persona 3 may also appreciate the asthetic elements I used. Anyone who hasn't played Persona 3 and has a PS2 is highly recommended to get a copy (ask for Shin Megami Tensei: Persona 3 Fes, long name but its more than worth it, imo). I made a new icon too. I used to have it as Koromaru, a dog from the aformentioned Persona 3, but I think 'Novus' has slightly more to do with me as a flash artist, (Koromaru having nothing to do with me at all) as does "Densetsu" (I think I may change my username to densetsu, sometime in the distant future...)
I also made a new banner showcasing the Dual Arms series. You can see Verbatim as my current project, Precipice and Nocturnus having been already completed, and if you look carefully, prospective project concepts... If your curious about any of the names, feel free to ask, but I've only planned so far right now, so there's only so much I can tell.
Finally, my new flash. It's been coming a bit slower than expected, given school and whatnot, but its coming, and its gonna be big. Big, like more than 10 megs. In light of this, and the fact that it'll take WAY too long finish the entire thing without giving you guys somthin to look at, I'm splitting "Dual Arms: Verbatim" into two parts, about ten minutes each. All the actors have given all their lines, (save for one guy, who needs to finish some stuff from the now second part) and its just on me to finish the animation. It's coming slow but steady. Remember the train from "Dual Arms: Precipice"? (If you don't, and have 10 minuites to spare, scroll down and watch Dual Arms: Precipice) I rendered it in 3D. Hell yeah. Better yet, I included an image of it below. Hope you like it =D
I'll get the movie done as soon as possible, but I've sworn not rush things and get it done right. So, until then, bear with me, and I'll tide you over with some new pics.
I've now started animation on my next project. The tentative title "Sides" has been changed to "Verbatim" as in 'word for word' ; this relates to the plot. The 3rd and final draft of the script is finished and comes in at 20 pages. From experience, I estimate that the final animation will be anywhere from 15-20 minutes and will thus take quite a while to finish. However, I am certain it will be finished and I'll be sure to keep you updated on its progress, starting with the below -
Dual Arms Verbatim:
TRT (total run time - estimated): 17min 30 sec
CRT (current run time): 30 sec
Completion (estimated): 15%
I'll begin casting parts as soon as the final conceptual designs have been scanned into the computer. I'd also like to announce that for some scenes, I will now be using scanned background paintings I've created, as seen below.
I hope you all look forward to the movie; I can't wait to show it to you! In the meantime, feast your eyes upon the city of Ethraine: